Your Clockwerk and Timbersaw will appreciate it as they are acting as the main tanks of your lineup. You need either Gyrocopter or Techies to complete a mech strategy as the fourth piece grants an additional 25 HP regeneration to all friendly mechs. I tend to prefer the second option once he is upgraded to two stars. Gyrocopter has a valuable AoE ultimate, and he can be played either as a front liner to exploit the ability as soon as possible, or as a DPS in the real lines. Enigma is also a warlock, a class I love integrating in my lineups because they provide lifesteal to all allies. The main issue with this hero is the randomness of the game: sometimes he places his ability in a perfect position, other times he uses it on a solo ranged hero at the very edge of the map. The damage inflicted is pure, so it ignores any magic or physical resistance. EnigmaĮnigma’s ability Midnight Pulse has a huge potential because it damages all the enemy units in an area based on a percentage of their maximum health points, so the effect is stronger when facing tanky three-star heroes with lots of HP. I recommend him independently from the species in your lineup: he is the king of CC (crowd control) in Auto Chess.Īs a plus, if you have another naga in the team, the species bonus increases the magic resistance of all allied units by 20%, which is of great help in the late game versus magic-based AoE skills. Tidehunter is one of the best choices because his ultimate Ravage both damages and stuns all the opponents on the ground. TidehunterĪll the heroes with Area of Effect (AoE) abilities are extremely powerful in the late game as there are more units on the chessboard that can be affected by their skills. At the end of the day, almost all the pieces can be useful. You may want to utilize a particular chess piece even if not optimal because if fits your strategy, it counters a certain class, or it is the last unit you need to achieve a synergy. In a game with several heroes such as Dota Auto Chess, some units are always stronger than others because a perfect hero balance is never attainable. I will explain their usefulness, special abilities, synergies, and place in the current meta. The best Phys end game carries to pair with Undead bonus are Troll Warlord, Luna, Drow and DP.Ī super heavy Phys Knight lineup is feasible, with Aba, Drow, DP and Lich/Necro + Luna carry, or better yet, Aba, DP, Lich, Necro + Luna, considering a heavily itemized lvl 3 Luna with 4 Undeads (and Mask of madness if possible) is THE strongest phys carry in the game bar none, no need for Drow, Lich + Necro will provide more utility (and Magical dmg).A guide on all the 5 gold-cost heroes in Dota Auto Chess.
Although at the same time, because of Necro, DP and Lich being universally great pieces, it becomes easy and fairly valuable to have 2 undeads in pretty much any lineup.
Undead bonus is immensely valuable in the early/mid game, because of the low HP and armor of the lineups at this stage of the game however, it does fall off greatly in the end game. Otherwise, a early Knight lineup + Drow, with Luna carry. The earliest Undead bonus is given by Drow + Lich/ Abaddon, which enables a Hunter/Knights hybrid lineup as early as 5 pieces, recommended Drow, Aba, CK, Beastmaster, Windranger/ Mirana. It only has real value in a heavy physical oriented lineup, so it has the best value in Hunters, Knights and Warrior lineups. Undead synergy is arguably the bonus with the best cost/effectiveness.